Rob Hughes

Everywhere

Build A Rocket Boy

Game Design / Level Design – Water Processing Plant

ROLE

Senior Game /Level Designer


DATES WORKED ON

February 2022 – December 2024


CREATED IN

Unreal Engine 5


About

I was  a highly motivated and results focused Senior Game / Level Designer working full time at Build a Rocket Boy for over 2 years. I was in charge of managing a strike team of eight to ten employees. Within our team we would work closely together to design and build up areas and levels within the open world of the game as well as paper design and prototype new Gameplay Puzzles and mechanics.


EVERYWHERE is an upcoming massively multiplayer online game and game platform with an integrated game creation system